Those who know me well know that I cry. It
doesn't happen terribly often in real life situations, but it
does happen, and I'm not the sort of person to be ashamed of
tears. Most of the tears I've shed in my life, however, have been
brought on by fiction in various forms. I used to cry like a baby
at the end of Disney's
Stone Fox every time I saw it, and I
have no doubt that the same would occur now. The end of
Ender's
Game has me crying every time too. More recently,
Donnie
Darko has managed to make me sob at the ending every time I've
seen it.
While the actual
physical end of the
Otherland series
did not have me crying, there was quite a long stretch in the last
novel when I had to keep removing my glasses to wipe away the
tears.
Okay, you ask,
that's all well and good. But what the
hell does that have to do with the quality of the movie? I know
you. Even crappy chick flicks can sometimes make you bawl. How is
this pertinent to a review of the series? And I could
answer glibly and say that, well, it's my damn review, and I'll
talk about whatever I like in it. But that's not the real reason.
The reason that I bring it up is because, in
Otherland, the
tears did not flow because of crass manipulation by an author, like
so many movies. No, I cried because--for all intents and
purposes--the people involved in
Otherland were real to me,
and they were so real to me that I felt their pain, their fear,
their anguish, and even their hope.
Ever have one of those books that you are so absorbed in that it
actually forces you to
put it down, because reading it fills
you with so much nervous energy that you can't think straight
enough to finish reading it? You actually have to take a breather,
let your brain simmer down, before you can jump back in?
Otherland is one of those.
Tad Williams makes it fairly explicit that he didn't really want to
break the books up into four volumes; it simply had to be done
because no single printed volume would comfortably hold the three
thousand or so pages that the story covers. I imagine it would have
been torture to read the series as it was being published, since
the endings in the book are the worst sort of cliffhangers: they're
the ones where you know the author's
already started on the
next part, and the only reason you can't find out what happened to
the heroes is a matter of practicality instead of any sort of
planned suspenseful pausing. So while
Otherland is printed
in four separate volumes--
City of Golden Shadow,
River of
Blue Fire,
Mountain of Black Glass, and
Sea of Silver
Light--I will simply refer to them as one whole work, as they
are meant to be read. [It's actually fairly amusing to note that
the last book is three hundred-odd pages longer than the first
three; it seems that Tad Williams was bound to finishing the thing
up in four volumes, and so he had to make the last one inordinately
long to tie up all of the loose threads.
Like most good books, it's nearly impossible to discuss the finer
points of the work without giving away important details. So, in
general,
Otherland details a very motley crew of individuals
trying to figure out What The Hell Is Going On, an Evil Conspiracy
out to Do Bad Things To The World, and a Whole Bunch Of Neat
Technology To Tie It All Together.
The genius of the series is that instead of being entrapped by
these exceedingly standard tropes of science fiction, it manages to
bend them to its will, forming something completely different out
of timeworn ideas.
A quick rundown of the major characters reveals an independent
African woman, a Bushman, a blind Frenchwoman, two teenagers, a
mysterious old man, several other mysterious older men, a
psychopath, a lesbian policewoman, and a super-hacker. Many of
these characters fit into fairly typical archetypes, but almost all
of them manage to transcend their proscribed boundaries and flesh
out into truly original characters, ones you care about.
And at the centre of it all is the Otherland itself, a vast
computer network containing virtual realities that put most flights
of fancy to shame. Tad Williams approaches Greg Egan in the sheer
number of amazing ideas he runs through while his characters
explore the virtual universe, tossing out in a couple of pages what
others would write novels on. Admittedly, he spends a hundred-odd
pages on them instead of the two or three that Egan uses, but even
that is a major accompllishment. And it never really feels
hackeneyed; the various worlds that you see are all self-contained,
with their own--perhaps vastly skewed--internal logic. It's always
an exciting moment when people enter a new world.
To say much more about the story would give too much away. Suffice
it to say that the characters must indeed Save The World, but even
that doesn't seem tired here.
There are many little touches that made the book much more exciting
for me. A surprising wealth of well-written female characters made
me smile; it's far too rare in good science fiction to have both
genders represented fairly accurately in the same work. The amount
of technical detail used in the book delighted me--being a computer
nerd, I don't believe there's any such thing as too
much
jargon--and the fact that I only felt cheated by the technology in
one or two places made me even happier. It's a fairly rare
accomplishment in non-hard science fiction, and I was pleased to
see virtual reality represented much like I feel it should be, with
latency and bureaucracy and all the other sort of crap that the
Real World has to deal with but novels often skim over.
Yes, the book has minor issues. It has the sophomore-volume slump
that I've come to expect in almost any epic. [That same slump is
the reason I've never finished Lord of the Rings; I just can't get
through
The Two Towers.] A few of the major characters are
not detailed nearly enough, whereas others have many hundreds of
pages devoted to their point of view. And Williams has a habit of
lapsing into the sort of rhapsodic speech that I find in Internet
fan fiction, using turns of phrase that simply wouldn't occur to
real people to describe their situations. Just because a phrase is
evocative doesn't mean it's sensible or in character. But these
minor annoyances are just that, and the book as a whole enthralled
me. It took me much longer to read than I would have liked, but
Life tended to get in the way, and the sophomore slump killed my
reading momentum for a while. After getting into the home stretch,
however, I tore through the rest of the book over a couple of
nights, and the questions that it brings up have kept me pondering
since.
Otherland is not a light read in any sense of the phrase,
but it's one of those series that deserves to be read, if only for
the fantastic places it takes you, the realistic characters it
forces you to care about, and the questions it raises about what it
means to simply
be.
Of course, aren't those the goals of most fiction?
Back to the
fiction review index.