Fans rock.
The emulation scene used to be fairly exclusive, back when very few
games actually worked. I remember being excited when new releases
of VGB-DOS came out, supporting ever more Gameboy games. It was
pretty much the only emulator that ran close to playably on my 486,
but the ability to play
Final Fantasy Legend on my computer
(never mind that I owned the cartridge) was worth the choppy
graphics.
As years passed, emulation became frighteningly mainstream. The
tech behind it no longer interests people; folks just want free
games. However, a second culture has emerged from emulation, one
that still stays pretty damned exclusive, with much the same feel
that emulation culture sported in the mid nineties--excitement over
new releases, oohing and aahing at the latest updates, marvel when
one more obscure (or not so obscure) game becomes
available.
The culture is that of fan translation. Slaved over for weeks,
months, even years, these works of digital art are lovingly
polished by groups of people (or, more rarely, folks working alone)
devoted to giving people new experiences. Games that we were denied
become, not playable--you could always boot up an emulator and skip
the plot--but genuinely
enjoyable. [Unless, of course, the
translated game is crap. Yeah, you,
Final Fantasy II.]
Some of the first games to see attempts at fan translation were the
Final Fantasies not originally brought over to the States.
Take the set of people geeky enough to hack 6502 assembler,
modifying symbol tables and enlarging data sections to fit a wordy
language like English. Take the set of folks geeky enough to enjoy
8- and 16-bit
Final Fantasy games. Unsurprisingly, the two
sets happen to share a (relatively) large number of folks, and many
different teams tried to translate the three games never released
here. After a number of years, various groups actually succeeded;
Final Fantasy III's complete fan translation is borne from
one of those efforts.
My first experience with
Final Fantasy II was via emulation,
even though the version I (eventually, tediously, with a great
sense of relief) completed was the PSX rerelease. Square (or
Squaresoft, or Square Enix) never got around to releasing
Final
Fantasy III in an updated format, however. So it was with both
excitement and more than a little trepidation that I started to
play the third game in the series in as close to the original form
as I could manage--FCEUltra and a first-generation PSX pad plugged
into my computer. I had heard both good things and bad, but with a
near-legendary series like
Final Fantasy that inspires both
rabid devotion and hatred, it's hard to judge beforehand just what
sort of experience you'll have.
Well, having finished the game, I can safely say this: while
Final Fantasy III provides a vastly superior experience than
the second game in the series, it is still a rough diamond. There
are many facets of the game which gleam prettily, but there are
also enough big chunks of uncut crud to dull your sense of
enjoyment.
You can tell that
FF III came late in the Famicom's life
cycle. The game is absolutely
huge; there are two
overworlds, an (admittedly empty) underwater world, and enough
dungeons that one might wonder how anyone stays alive on a planet
so littered with dangerous caves, towers, and secret passageways.
Instead of set character classes, like in the first game, or no
character classes at all, as in the second,
Final Fantasy
III offers up almost two dozen different jobs that your
characters can undertake, and you can switch (almost) at will
between them. The battle mechanics are refined even further;
characters automatically retarget their attacks if the enemy dies
before their turn at bat (although not so with magic), and battles
move at a considerably snappier pace than in the two previous
games.
That said,
Final Fantasy III definitely suffers from its
grandiose framework. Yes, there are three worlds, but one of them
is effectively empty. Yes, there are twenty-two jobs, but I used a
whopping six or seven throughout the entire game, and never found
reason to use the rest. Yes, the battles are snappier, but the
encounter rate is high enough to drive you to frustration. And
while the enemies are never as cheap as those in
FF II, the
final dungeon goes from frustrating to infuriating as enemies
regularly cast instant-death spells on party members. (For those
who don't mind losing characters, that may not be so bad, but for
my anal-retentive gaming style, that's a killer. No pun
intended.)
It's as if Square realised that they wanted (needed?) a game with
everything but the kitchen sink, but never quite got around to
finishing the cabinets. With all that the game provides for a gamer
to do, to experience, it feels unfinished. Not "every room but
three is empty"
FF II unfinished, but it's almost obvious
where time started to run tight. the underwater world feels more an
afterthought than the integral part of play it could have been, and
the plot almost tops the original
Final Fantasy with its
irrelevance.
Thankfully, the game's mechanics remain fun enough to keep most of
the creeping annoyance at bay. I rarely found myself bored, even
when I gleefully abused the leveling system by repetitively slaying
weak enemies for the job experience. The painful slog that
masquerades as the game's last dungeon almost destroyed that glee.
(A hint for developers: five boss fights without a save point is
almost never cool.) A battle you have to lose near the end is
indescribably lame, almost as if they
want you to reload
your game and clambor your way back up That Stupid Goddamn Tower
One More Time. But you'll grit your teeth and do it. And when you
summon Bahamut, utterly annihilating the swarm of beasties plinking
away at your characters, you realise that
Final Fantasy III
still provides a damn fine experience despite its flaws.
Would I recommend it to a "modern gamer?" Probably not. There are
too many gimmick dungeons, too many useless classes, too many
chunks of crud to make the experience rewarding for those who
expect a polished experience.
Is it worth playing? Absolutely. A rough diamond it may be, but
that still makes it a diamond. It took me forever to beat, but only
near the end did I get the obligation-instead-of-enjoyment twinges
that bothered me constantly as I played
Final Fantasy II,
and the blame for those lies on my self-imposed gaming rules as
much as any flaws of the game. If you can take a step back and
enjoy it for what it is,
Final Fantasy III will keep you
pleasantly entertained for many, many hours. What more can you ask,
really?
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